It’s been a while since I’ve had an entry in this category. I’m quickly realizing it’s hard to fill out. Any and all suggestions are welcome. Moving on, let’s talk about Omega Virus, from Milton Bradley. This was an interesting board game and one of the first electronic ones I’ve played. Much like Nightmare, there was a bit of randomness injected into every play, allowing each game to be different. Not only that, this is one of the few board games you could play by yourself, which was perfect for a kid living in the boonies with nary a friend in sight.
The game pitted you, and up to three of your friends, against a virus that has taken over the orbiting space station. One of the four nations, the North American Federation, the Euro-National Force, the Oceanic Republic, and the Asian Alliance, have sent a single combatant each up to the station to combat the virus. Players selected from red, green, blue, and yellow pieces. I have a feeling the Asian Alliance was yellow. At the center of the game board was the computer that controlled the game. Players could move up to three spaces a turn to investigate the various rooms by entering the room code into the computer. At first, only green rooms were available. Players would investigate the rooms for access cards, probes, or weapons to defeat the virus. At the beginning of the game, each player would input a two digit code into the computer. After investigating a room, a random code was given. If it was yours, that would signal you to the location of the virus, letting you know where to return once you’ve collected everything.
The space station’s computer would talk to you throughout the game in a robotic female voice, as would the virus. Though the virus would mostly taunt you. “You fools.” “You human scum.” A few additional elements made the game more interesting. Some rooms would be traps where the virus would attack you. Defending yourself with a random button push was your only means of defense. Win, and all was well. Lose, and you lost an item from your hard sot inventory. Players could also combat others with the same results.
At the onset of the game, players would enter the duration of play. This would set the pace of the game, with the longest time allowed to be an hour (I think, maybe 90 minutes). As the game went on, sections of the space station were shut down, funneling players into a tighter area. This not only made searching for still needed equipment, but increasing inter-player combat. Plus you’d fold up the sides of the board (docks) to signify this action. It was cool.
Omega virus was a neat game that had some customizable options allowing for different game types. Along with Hero Quest, this is one i played with constant, in a variety of ways. I think the Ninja Turtles were involved at one point. It was an epic battle. Ghostbusters might have been there too.
Did you play Omega Virus? Suggestions for other board games (serious, I could use some)? Comment below, on Facebook, or Twitter! You can now see my Saturday Morning Cartoon posts at The Two-Headed Nerd!
Surprised this isn’t on iOS.